I had the incredible opportunity to work on Alan Wake 2 as one of the main Environment Artists in the Dark Place for the past 2 and a half years. Below, I'm pleased to finally be able to share some of my work with all of you !
For the Oceanview Hotel, I was the Level Owner, responsible for everything related to environment art from the very early blockout or references (if available) to the final shipped version. My tasks included layout, blockout, modeling, texturing, outsourcing feedback, dressing, debugging, optimizations, and making sure the game is actually fun to play with my fellow LDs from the Dark Place. Huge thanks to Admir Burnic, Dimitri Giacoletto, and Teemu Huhtiniemi for all the fun we had building this game.
Everything you will see in these posts is, of course, a huge effort from the art team, so I cannot encourage you enough to go check out everyone's work on ArtStation. I'll try to link their portfolios to the best of my memory! (For the people at Remedy, if something is missing or inaccurate, please let me know!)
https://www.artstation.com/george_phillips
Lead Environment Artist :
https://www.artstation.com/nawal
Additional Environment Artists:
https://www.artstation.com/artwaikki
https://www.artstation.com/jolkio
Concept Artists :
https://www.artstation.com/juhanijokinen
https://www.artstation.com/jennaseikkula